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Melbourne – Junior Programmer – Audio and Dialogue
Job details
Job type
Benefits
Full job description
*Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa. This is an in-person, on-location, in-studio position.*
Big Ant Studios are looking for a talented and motivated Junior Programmer to join our team, with a focus on audio and dialogue systems.
Join us in making some of consoles’ and PCs’ biggest sports titles from our centrally located Melbourne studio.
We are searching for a junior programmer to help bring the audio and dialogue systems of our sports games to life. You will work on audio implementation, dialogue and commentary systems, integrating and maintaining everything from in-game sound effects and music through to dynamic commentary. Working closely with programmers, designers, audio specialists and other disciplines, you will turn creative requirements into robust technical solutions while building your skills alongside experienced engineers. This is a great opportunity to work on systems that are a highly visible part of the player experience.
Your role will include:
- Implementing and maintaining audio features and systems within the game
- Integrating sound effects, music, dialogue and other audio assets into gameplay
- Working with commentary and dialogue scripts, including the systems that determine when and how lines are triggered during gameplay
- Supporting the implementation of dynamic commentary and other reactive audio
- Writing and maintaining game code in C++ and Lua
- Debugging audio and dialogue issues and identifying their underlying technical causes
- Contributing to the tools and workflows used for audio and dialogue implementation
We are looking for someone with experience in:
- C++ – Required
- Lua scripting
- Developing games or interactive software, whether professionally, at university or through personal projects
- Debugging and problem-solving within a game or software codebase
Extra considerations for working knowledge of:
- Game audio middleware such as Wwise or FMOD
- Implementing audio in a commercial game engine
- Dialogue, VO or commentary systems
- Scripting or tools development
- Working with large dialogue databases, spreadsheets or scripted content
- Sports games or other games with complex reactive commentary systems
- Game audio concepts such as events, triggers, states, switches and real-time parameterisation
You don’t need to tick every box. If you have a strong programming foundation and a genuine interest in game audio, we’d love to hear from you.
You also need to be:
- Flexible and open-minded
- Eager to learn and take on new technical challenges
- A strong problem solver with great attention to detail, particularly when working with large amounts of dialogue and commentary content
- A clear communicator who collaborates well with both technical and creative disciplines
- Always striving for quality
- Genuinely passionate about games and interactive audio
Benefits:
- Catered Lunches: Provided by the studio Monday to Thursday.
- Social Culture: Optional Breakfast and dinner on Fridays.
- Commuter Support: Yearly Myki cards (Melbourne Studio).
- Growth: Professional development and training support.
- Environment: A social, collaborative culture in a centralised workplace.
At Big Ant, we believe diverse perspectives and backgrounds are key to creating experiences everyone can enjoy. All applicants will receive consideration for employment without regard to race, colour, religion, sex, sexual orientation, gender identity, gender expression, national origin and will not be discriminated against on the basis of disability.
Please include links to your Portfolio and LinkedIn/Personal Website with your application.
REMINDER: *Applications will only be considered from those with existing Australian working rights.*