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- Glitch ProductionsRemote
- Proficiency in Maya or Blender.
- Experience working on stylised animated productions or games.
- Strong environment texturing skills, with experience using…
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- Salary Search: Environment Artist salaries in Remote
- Mode GamesAustralia
- Also, the artist should have experience in the development of UI art, with layouts and direction (for UI) based on prototypes or wire-frame documents.
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- SupagluAustralia
- Experience preparing assets for Unity or other game engines.
- Experience creating assets for mobile, casual, or cosy games.
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- Glitch ProductionsRemote
- Produce clean, production-ready topology and UV for rigging and unreal artists.
- Create high-quality 3D props and environment assets from concept art.
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- Glitch ProductionsRemote
- Proficiency in Maya or Blender.
- Experience working on stylised animated productions or games.
- Strong texturing skills using Substance Painter or equivalent…
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- Glitch ProductionsRemote
- Experience working on stylised animated productions or games.
- Experience creating character textures using Substance Painter or similar software.
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- Pixel ZooNorth Lakes QLD 4509
- Work closely with leads and artists to ensure productions are delivered as expected and to a high standard.
- Adhere to project timelines and production schedules…
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- Alt.vfxBrisbane QLD
- Design shots and sequences under the VFX supervisor and director.
- Define composition, staging, camera movement, and lighting intent.
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- Hooligan AnimationWoolloongabba QLD 4102
- Create clear, engaging storyboards from scripts and creative direction.
- Develop strong staging, composition, acting and camera language.
- NetflixSydney NSWNetflix is one of the world's leading entertainment services, with 283 million paid memberships in over 190 countries enjoying TV series, films and games…
- MollylashAustralia
- + All materials and equipment are provided by MOLLYLASH.
- + Additional training/mentoring from MOLLYLASH’s Senior Lash Artist.
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- Crafty Apes VFXAustralia
- Experience with other professional 3D software packages, such as 3ds Max or Maya, is a plus!
- Bachelor’s degree in Animation, Arts, Fine Arts, or equivalent…
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- Crafty Apes VFXAustralia
- Experience with other professional 3D software packages, such as 3ds Max or Maya, is a plus!
- Bachelor’s degree in Animation, Arts, Fine Arts, or equivalent…
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- Flying Bark ProductionsAlexandria NSW 2015
- Games room
- Work from home
- Create, revise, maintain and support the required rigged assets, responding to guidance and review notes from the Director/s as well as creative and technical…
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- Glitch ProductionsRemote
- Work from home
- An understanding or experience with the arts, animation, gaming, and/or ‘internet nerd’ culture.
- The Animatic Editor/Editor plays a pivotal role in shaping the…
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- ✔️ Relevant industry experience in VFX, animation, or games.
- Some disciplines have roles available in several studios.
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Job Post Details
Environment Artist - job post
Job details
Job type
- Full-time
Full job description
About us:
Glitch Productions is an independent animation studio based in Australia making original, long form animated shows distributed on Youtube. Our channel has over 18 million subscribers, tens of millions of views per episode and is still growing strong. Our studio is filled with incredibly talented and passionate artists that are determined to change the way animation is produced and treated in the industry. Our biggest IP; Digital Circus, has amassed over 350 million views on the pilot alone and we have a lot more still to come.
Role Information:
Glitch Productions is looking for a highly creative, and dedicated Freelance Environment Artist to create rich, stylised environments for our animated productions. In this role, you'll design and build modular and bespoke environment assets, bringing immersive worlds to life within Unreal Engine. We have a wide variety of artstyles and aesthetics in our shows, offering our team a chance to expand their skills and experiment all the time.
Your duties will include:
- Capability to create large scale modular sets or smaller scale intricate environment sets.
- Model environments efficiently for use in Unreal Engine.
- Texture environment assets to production quality.
- Build scenes using Unreal Engine based on director callsheets and guidelines.
- Collaborate with the art team to achieve the desired visual style.
- Optimise existing assets for performance and quality.
- Conform to a structured animation style pipeline and naming conventions.
- Deliver organised production-ready files.
A successful candidate will have:
- Strong experience creating procedural and modular 3D environment assets for use in Unreal Engine.
- Ability to model custom, detailed environment assets and smaller-scale set pieces to a high production standard.
- Strong environment texturing skills, with experience using Substance Painter or similar texturing software.
- Proficiency in Unreal Engine 5 for environment creation, scene assembly and asset integration.
- Proficiency in Maya or Blender.
- Strong understanding of topology, UV mapping and optimisation for real-time environments.
- Ability to interpret concept art and create high-quality, production-ready environment assets.
- Ability to work collaboratively and respond to creative and technical feedback.
Bonus Skills:
- Experience creating Unreal Engine Blueprints.
- Experience developing materials and shaders within Unreal Engine.
- Experience working on stylised animated productions or games.